I did a double-take when I first saw this on a French Flash games
site. Fighters were the one genre that I had seen very little if
anything done in Flash, yet now you can relive those arcade glory days
by playing {Street Fighter|Street Fighter Games|Street Fighter Game|Game Street Fighter|Street Fighter Online} with your friends, on your computer.
Julien Philippe has created a version that allows you to play single
player against the computer, or 2-player against a friend using the same
keyboard. However, be sure to set your key configuration before you
play as I was unable to get any key combination to respond using the
default. The game allows you to set keys for light punch, high punch,
light kick, high kick, move right, move left, and jump. It's all in
there, all the characters and sound. There are a few minor aesthetic
problems with it, but nothing that should affect gameplay. The author
has available for download
a version you can play in full screen, as well as an application that
allows you to play with a gamepad controller. It's amazing what people
are doing with Flash these days.
Play {Street Fighter|Street Fighter Games|Street Fighter Game|Game Street Fighter|Street Fighter Online}
Update: Since the author's website is no longer
available, we're hosting the game until we can locate where the author
may have moved his site to. If there are trademark issues with this game
and the original IP owner(s) wish the game taken down, please send an
email to the contact address in this site's footer and it will be
removed immediately.
Saturday, April 6, 2013
Grow Island
On of Eyezmaze is back! The man behind the Grow series, one of the most beloved staples of free play on the Web since the invention of Flash, has just come out with a new game, {http://www.friv11.com/game/Grow_Island.html|Grow Island|Games Grow Island|Grow Island Games|friv Grow Island}.
The game takes the 'pick objects in order and watch the world grow'
dynamic of his previous Grow titles and applies it to a university
curriculum. Instead of picking a ball, or a treasure, as your selection
of items, you pick Civil Engineering, Applied Chemistry, Architecture,
and in the process of prioritizing these fields of knowledge endeavor to
create a perfect utopia.
This is without a doubt On's greatest work-to-date, and in it he embodies an optimistic philosophy. Following the correct order of things will lead to a society where men and women get along happily, the environment is protected and technology is harnessed to discover the secrets of the universe. In order to get there though, you have to try and fail to find that correct order, witnessing petty tragedies of rejection, deforestation, volcanic disaster and broken beakers. Success means uncovering an increasingly delightful series of animations and evolutions, like peeling back layers from an onion, if the onion had an everlasting gobstopper at its core. There's even a wink to Japan's love of humanoid-robot-samurai action—it's glorious.
Analysis: The gameplay of the Grow series is basically about deductive puzzle-solving, the rewards come in unearthing the underlying logic behind the correct sequence and in the animated flowering that accompanies this process. Grow Island streamlines this gameplay by adding descriptive hints to the names of the objects, its alluded to that Chemistry will lead to fuel cells, and that mechanical engineering enables the construction of civil structures. Grow RPG was the first move in this direction, where your sense of RPG logic (if you're such a hardcore fan) guided you through. Island brings this sort of allusive logic to the realm of general human knowledge, and it is perhaps a happy coincidence that On, being commissioned by a University, would lead to a refinement of this design pattern. Sometimes, however, it backfires, or maybe just reinforces a casual, rather than synchronistic, interpretation; for example you might think that Chemistry would be necessary to spur chemistry between the man and woman, a synchronic, poetic way of thinking about it, it turns out this isn't the case.
Overall, this game is nearly perfect, a love letter to the Internet-faring human race, a paper crane with poetry written all over its folded insides.
Still want more Grow? Play the entire Grow series of games (in order of release)...
Play Games Now: {http://www.friv11.com/game/Grow_Island.html|Grow Island|Games Grow Island|Grow Island Games|friv Grow Island}
This is without a doubt On's greatest work-to-date, and in it he embodies an optimistic philosophy. Following the correct order of things will lead to a society where men and women get along happily, the environment is protected and technology is harnessed to discover the secrets of the universe. In order to get there though, you have to try and fail to find that correct order, witnessing petty tragedies of rejection, deforestation, volcanic disaster and broken beakers. Success means uncovering an increasingly delightful series of animations and evolutions, like peeling back layers from an onion, if the onion had an everlasting gobstopper at its core. There's even a wink to Japan's love of humanoid-robot-samurai action—it's glorious.
Analysis: The gameplay of the Grow series is basically about deductive puzzle-solving, the rewards come in unearthing the underlying logic behind the correct sequence and in the animated flowering that accompanies this process. Grow Island streamlines this gameplay by adding descriptive hints to the names of the objects, its alluded to that Chemistry will lead to fuel cells, and that mechanical engineering enables the construction of civil structures. Grow RPG was the first move in this direction, where your sense of RPG logic (if you're such a hardcore fan) guided you through. Island brings this sort of allusive logic to the realm of general human knowledge, and it is perhaps a happy coincidence that On, being commissioned by a University, would lead to a refinement of this design pattern. Sometimes, however, it backfires, or maybe just reinforces a casual, rather than synchronistic, interpretation; for example you might think that Chemistry would be necessary to spur chemistry between the man and woman, a synchronic, poetic way of thinking about it, it turns out this isn't the case.
Overall, this game is nearly perfect, a love letter to the Internet-faring human race, a paper crane with poetry written all over its folded insides.
Still want more Grow? Play the entire Grow series of games (in order of release)...
Play Games Now: {http://www.friv11.com/game/Grow_Island.html|Grow Island|Games Grow Island|Grow Island Games|friv Grow Island}
- The original Grow (ver. 3)
- Grow RPG
- Grow Cube
- Grow Ornament
- Grow (ver. 2)
- Grow Nano Vol. 0
- Grow Nano Vol. 1
- Grow (ver. 1)
- Grow Nano Vol. 2
- {http://www.friv11.com/game/Grow_Island.html|Grow Island|Games Grow Island|Grow Island Games|friv Grow Island}
- Grow Nano Vol. 3
- Grow Tower
- Grow (ver. 3) Remake
- Grow Valley
- Grow Cannon
- Grow Nano 4
- Grow Maze (NEW!)
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